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Week 1 · Day 1 · Foundation

Introduction to Computers

What a computer is, what it does with information, where computers are used at work — and how to tell a desktop from a laptop, a tablet, a server and the tiny computers hidden inside everyday machines.

2½ hours Reading + slides Practice + quiz Beginner
Learners at desktop computers in a training room with an instructor helping.
2 hours 30 minutesOne class day
New conceptsMonday focus
5 learning partsRead · watch · practise · test · apply
Quiz + assignmentThis week’s foundation marks
Learning objectives

By the end of this lesson, you can…

  • Explain what a computer is and why it is more than a screen and keyboard.
  • Describe the four jobs every computer performs: input, processing, output and storage.
  • Give examples of computers at work in offices, shops, schools, hospitals and banks.
  • Identify the main types of computers and their strengths and limitations.
  • Choose an appropriate device for a given workplace task and give reasons.
How the lesson runs

A steady rhythm of theory, practice and feedback.

30 min

Theory and explanation

What a computer is, the information cycle and the types of computers — with everyday examples from work.

30 min

Instructor demonstration

A guided tour of real devices and a live walk-through of the information cycle using a simple task.

60 min

Guided practical work

Reading, slides and the three practice activities, completed with support from the instructor.

20 min

Independent exercises

The quiz and the first part of the assignment, completed on your own.

10 min

Review and questions

Discuss answers, clear up misconceptions and preview Day 2: hardware, software and devices.

0% Lesson complete
Reading complete
Slides reviewed
Practice lab finished
Quiz completed
Assignment submitted

Quiz best score—

Before you start

  • A notebook and pen for key terms
  • Access to a computer (or share one)
  • A browser such as Chrome or Edge
Next in Week 1

Day 2 — Hardware, software & devices

Inside the case: the parts that do the work, the programs that give instructions, and the devices that connect people to the machine.

In development